![]() ![]() You can use many programs out there that can do this task, such as, CBG, F2IBuilder, etc. So the first step is to create the texture that contains the alphabet. later on, we will use that texture to draw the text in the screen. That quad will be divided by a set of tiles which will represent a single letter. In order to do that, we are going to map a texture that contains alphabet characters into a quad. ![]() The first thing that we will do to create a HUD is render text. The changes affect especially the Renderer class in order to prepare it for the HUD rendering. ![]() When you examine the source code for this chpater, you will see also that some little refactoring has been applied to the source code. We will create a simple HUD that will serve us to show some basic techniques for representing that information. That is, a set of 2D shapes and text that are displayed at any time over the 3D scene to show relevant information. In this chapter we will create a HUD (Heads-Up Display) for our game. ![]()
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